# Camera Calibration and Comfort Guide

This guide helps TronVibes camera controls feel responsive, safe, and accessible. It applies to Silent Access, Tongg, and Joy Lab games that use hand, head, face, or gesture tracking.

## Core Promise

- Camera features are optional.
- Text, tap, keyboard, mouse, and touch controls remain valid.
- Camera frames should stay in the browser unless a future feature clearly asks for explicit consent.
- TronVibes should not store face data, hand data, biometric templates, or emotion profiles.

## Quick Setup

1. Sit or stand where your face and hands are visible.
2. Use front-facing light if possible. Avoid a bright window directly behind you.
3. Hold your hand about an arm's length from the camera.
4. Keep the camera steady.
5. Start camera mode only when you are ready.
6. Stop camera mode when finished.

## Silent Access Signals

Silent Access is a command layer, not full sign-language translation.

| Signal | Suggested Meaning |
| --- | --- |
| Open palm | Slow down, pause, or open grounding support |
| Thumbs up | Continue or confirm |
| Closed fist | Stop, cancel, or return |
| Index point | Show choices or focus options |
| Both hands open | Ask for help without speaking |
| Left hand in, right hand out | Receive mercy, release burden |

Detected signals suggest a next step. They should not navigate, buy, export wallets, open Stripe, or trigger TRX prompts unless the user intentionally presses `Use Current Signal` or another visible button.

## Game Calibration

### Tongg

- Use hand tracking when your whole hand is visible.
- Use head tracking when hands are tired or unavailable.
- Head tracking means up/down head movement, not true eye tracking.
- Mouse and touch remain fallback controls.

### Living Waters

- Open hands should be clearly visible.
- Move slowly at first; smooth motion usually feels better than fast motion.
- If water feels jumpy, improve light and move farther from the camera.

### HandVibe Orchestra

- Keep both hands in frame for the richest response.
- Use slow conducting motions before trying quick pinches.
- If one hand drops out, bring it back into the center of the camera view.

### Light Asteroids

- Use head movement gently.
- Keep hand shield motions broad and visible.
- If tracking feels delayed, use mouse practice mode.

### Bubble Mercy

- Keep hand motions near the center of the screen.
- Use clear, separate reaches instead of frantic motion.
- If bubbles feel hard to hit, slow down and let the tracker reacquire your hand.

### Finger Chess

- Pinch with thumb and index finger.
- Hold the pinch briefly, then release on the target square.
- Mouse fallback remains the best option if lighting or hand tracking is unstable.

## Accessibility Notes

- If camera access is tiring, switch to text, tap, keyboard, mouse, or touch.
- If you have tremor, low light, fatigue, or slower hardware, use slower motions and larger gestures.
- If you are deaf, hard-of-hearing, mute, nonspeaking, or overwhelmed, Silent Access can help navigate, but it should not replace real sign-language support.
- Real sign-language translation should be validated with Deaf and sign-language users before being described as translation.

## Troubleshooting

| Problem | Try This |
| --- | --- |
| Camera does not start | Check browser camera permission and refresh once |
| Hand not detected | Move hand into frame, improve light, use an open palm |
| Face/head cue not detected | Face the camera, remove strong backlight |
| Tracking feels laggy | Close other heavy tabs, use better lighting, move slower |
| Gesture picks the wrong action | Use text buttons or press another visible shortcut |
| You feel uncomfortable | Stop camera mode immediately |

## Launch Rule

Camera input should increase dignity and access. It should never pressure users, claim to read their soul, diagnose emotion, or move money without an intentional visible action.
